Man, I come back to this piece like 2 years later and it's on the first page of Google Images when you search "Megaman Trigger." I don't know what to say. Thanks Google!~
Also, I'm trying again at this Megaman cosplay thing. Maybe I'll actually do it this time.
Old description:Man, I loved Mega Man Legends. I borrowed it from a friend for the N64, and played the crap out of it... then found it for PC, but good old XP made it barely playable.
My favorite part about it wasn't the great story or voice acting, awesome as those were... I loved the ruins. The tunnels that you have to go through... but they're so freaky, you don't want to. You just know that, as soon as you go around that corner, some crazy robot is going to blow you off your feet. Then you go around the corner, and there's nothing there. Then, when you've let your guard down, you go back the way you came and a crazy robot blows you off your feet. You then have to run away while shooting it with everything you've got. It was like classic Mega Man gameplay meets Resident Evil paranoia / survival horror. I've been trying to beat Mega Man 2 since I was just a wee lad, and only played Resident Evil 1 and 4, but man, was that an awesome combination of influences. I love this game. It would make a fantastic anime series / OVA.
Unless I run into too many engineering hassles, I'm going to be cosplaying as Mega Man Trigger at Otakon '08 on Saturday. I'm planning to show up at the Rockman group photos at Starbucks, if I get there early enough. This will be my first experience both in cosplay and in cons, so hopefully I won't have any horrific mishaps. I'd love to meet people there, so let me know if you'll be going and we'll see what happens.
This was... a really fast art project. Took about three and a half hours from start to finish - the last hour was experimentation with lighting and background effects. I settled on my usual heavy shadows and vibrant colors style. This seems to be my first time cel-shading in a while now, huh? I don't care for it too much, since it just seems too... easy. I like how it looks, but I always prefer the hands-on approach. It made for a lot less headache, though, so I suppose I'll do some cel-shading for the next few ideas I've got in my head.
Mega Man is © Capcom.